AI Insights · Timothy · July 2022
Top 5 Character Collection Games in Turkey for Q2 2022
Discover the performance of the top 5 character collection games in Turkey on a unified platform during Q2 2022, including key metrics such as downloads, revenue, and active users.
During the second quarter of 2022, the top 5 character collection games in Turkey showed varied performance across key metrics, including downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at these trends.
Subway Surfers from Sybo Games ApS saw a consistent decline in weekly revenue, starting at around $2.2K at the end of March and dropping to approximately $1.2K by the end of June. Weekly downloads fluctuated, with a notable peak of roughly 250K in early April, eventually stabilizing around 145K in late June. The game maintained a robust user base, with weekly active users ranging from 12M in early April to about 8M by the end of June.
Merge & Fight - Dinosaur Game by HOMA GAMES showed low weekly revenue, averaging around $30. Downloads started strong at around 127K in late March but gradually declined to roughly 62K by the end of June. Weekly active users followed a similar trend, peaking at 270K in early April and then decreasing to about 167K by late June.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced a surge in weekly revenue, especially in early May, reaching approximately $53K. Downloads remained relatively stable, hovering around 89K to 101K, with a peak of 94K at the end of May. The game's weekly active users saw a significant increase, peaking at nearly 2M in late June, up from about 1.5M at the end of March.
Brawl Stars by Supercell had a notable performance in weekly revenue, especially in early May with a peak of around $92K. Downloads were steady, with a high of 107K in early May and around 97K by late June. The game's weekly active users showed a consistent increase, reaching approximately 1.4M by the end of June.
Free Fire: 7th Anniversary from Garena International I Private Limited demonstrated strong weekly revenue, peaking at about $173K in late March and fluctuating around $138K by the end of June. Downloads peaked at approximately 121K in mid-April but eventually declined to around 56K by late June. The game maintained a high level of weekly active users, ranging from 1.8M in late March to about 2.2M by the end of June.
For more detailed insights and data, visit Sensor Tower.